
Constants - Game Maker
In the GameMaker Language there are two types of user-defined constants: enums and macros, both of which are explained below. Also note that any value that is always the same is classed …
Macro - Game Maker
Macro This action permits you to define one or more macros. Macros are simply unique constant values - or expressions that evaluate to a unique constant value - which can then be used in a …
Download MacroGamer
Download open-source macro editor for Windows 7, 8, 10, 11. "The free alternative to keyboard and mouse macros." Toggle your macros on/off manually or with a hotkey. Fully functional and …
Macros - GameMaker Community
Sep 9, 2020 · Just to illustrate how macros are NOT constants, I use macros as shortcuts to common functions I use but don't always want to type out. One thing I use them for a lot is …
Macro | GameMaker Community
Nov 5, 2024 · In my project I use various macros. I use these as constants. For example, as a constant for the offset of a surface draw command at a certain screen resolution (which can be …
Constants - Game Maker
In the GameMaker Language there are two types of user-defined constants: macros and enums, both of which are explained below. Also note that any value that is always the same is classed …
macro - GameMaker Community
May 9, 2024 · I want to have four macros: tlx, tly, brx, and bry, which would correspond to top-left and bottom-right coordinates of a sprite (given that the origin is centered).
TinyTask
"TinyTask is a neat, little macro recorder that can automate just about any process or sequence of actions on your PC. It not only records and saves macros but also compiles them, turning your …
Clarification on how Macros work in Game Maker. : r/gamemaker - Reddit
Nov 1, 2016 · Macros are shortcuts so you can refer to something by name instead of copying it over and over. When you compile, it replaces the macro text with whatever the macro is set to. …
Tutorial: Configurations & Macros (GameMaker Studio 2)
Mar 26, 2020 · Configurations can be used to manage different versions of your game (for example, for release on multiple platforms, for beta testing, etc.). You can also use them with …
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