
The LARC Engine - University of North Texas
Aug 27, 2021 · The LARC Engine is a simple game engine for instructional applications from the Laboratory for Recreational Computing (LARC) at the University of North Texas using Microsoft DirectX 12 for graphics, DirectXTK 12 for graphics helpers and audio support, and TinyXML2 for reading XML files.
The LARC Game Engine: LSpriteRenderer Class Reference
Aug 27, 2021 · The LARC Game Engine A Simple Game Engine from the Laboratory for Recreational Computing Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
The LARC Game Engine: Class List - University of North Texas
Aug 27, 2021 · An abstract particle engine C LParticleEngine2D: The 2D particle engine C LParticleEngine3D: The 3D particle engine C LPlayableSoundDesc: The playable sound descriptor C LRandom: A Pseudorandom Number Generator (PRNG for short) C LRenderer3D: The renderer C LSettings: Settings C LSettingsManager: Settings …
The LARC Game Engine: LRenderer3D Class Reference - University …
Aug 27, 2021 · A Simple Game Engine from the Laboratory for Recreational Computing. Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions | Private Attributes | List of all members. ... Generated on Fri Aug 27 2021 12:03:06 for The LARC Game Engine by ...
LARC
The Laboratory for Recreational Computing, also known as LARC, was founded in 1993 by the current Director Ian Parberry as a center of excellent in game programming education and research.
The Blank Game: The Blank Game - larc.unt.edu
Sep 9, 2021 · Its purpose is to get you started quickly on the basics of making a 2D game with the LARC Engine. You can also use it to start development of a new game. The background image is mostly white with a colored shape at the center (see below, left).
The LARC Game Engine: Class Members - University of North Texas
Aug 27, 2021 · The LARC Game Engine A Simple Game Engine from the Laboratory for Recreational Computing Here is a list of all documented class members with links to the class documentation for each member:
The LARC Game Engine: LSound Class Reference - University of …
Aug 27, 2021 · Set member variables to sensible values and initialize the XAudio Engine using DirectXTK12. If the compiler is in debug mode, then set the XAudio engine in debug mode too. ~LSound()
The LARC Code Base - University of North Texas
The LARC Code Base The following documentation is for students enrolled in Ian Parberry 's game programing classes CSCE 4210/5250 and CSCE 4255/5255 offered by the Laboratory for Recreational Computing in the Department of Computer Science and Engineering at the University of North Texas .
The LARC Game Engine: File List - University of North Texas
Aug 27, 2021 · Code for the particle engine class LParticleEngine Random.cpp: Code for the pseudorandom number generator LRandom Renderer3D.cpp: Code for the 3D renderer LRenderer3D Settings.cpp: Code for the settings class LSettings Sound.cpp: Code for the Audio Player class LSound Sprite.cpp: Code for the sprite class LSprite SpriteDesc.cpp