
Attributes - GURPS Wiki | Fandom
Attributes are the basic characteristics of a GURPS character. Each of these Basic Attributes have Components some of which are modified via Secondary Characteristics. Based on its components Health may be under priced.
GURPS Attributes - RPGnet
Nov 9, 2024 · Attributes are the basic characteristics of a GURPS character. Defined on the next few pages, along with information on Size Modifiers, Wealth, Tech Levels, and other basic statistics. Fatigue Points [FP]: normally equivalent to HT (±3 points ±1 FP). The below table assumes a human.
Attribute levels and their meanings. - Steve Jackson Games
Jul 13, 2018 · 11: Above-Average (high side of able-bodied, probably a good average for adventurers). 12: Exceptional (highest you’ll likely meet on the street, above-average for adventurers). 13: Amazing (highest you’ll likely see or hear about, strongly defines an adventurer). 14: Historical “bests” (historical “bests” and world-class people).
GURPS - Wikipedia
GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. [1] GURPS consists of a GURPS Basic Set, which contains the core rules required to run most games.
D&D Attributes in GURPS - GURPS Wiki | Fandom
Basic Speed in GURPS is reaction time while Basic Move (always round down) is the character's ground speed in yards per second and a combat hex is 1 yard across. Basic Move for an average human is 5 and in the real world walking is roughly Move 1 (3 feet/second).
Introduction to GURPS – Prime Directive
Each character has four basic attributes: Strength (ST): Physical power and bulk, ability to lift, carry, and do damage. Dexterity (DX): Physical agility, coordination, and manual dexterity. Intelligence (IQ): Mental capacity, acuity, and sense of the world. Health (HT): Physical stamina, energy, and vitality.
Charisma | GURPS Wiki - Fandom
Charisma is a mental, mundane advantage representing the natural ability to impress and lead others. Cost: [±10/level] Charisma as an attribute has a base of 10 and replaces Charisma and Smooth Operator advantages. Covers at least the following skills: Public Speaking, Savoir-Faire, Sex Appeal, and Streetwise.
GURPS - goblincrafted.com
GURPS has four attributes: Strength, Dexterity, Intelligence and Health. Strenght and Healthy just define the character physically, while Intelligence and Dexterity are combined with skills to make skill checks.
MyGURPS - GURPS Resources
Apr 22, 2020 · This section is for resources for GURPS GMs or players that I've created or helped with. It's also where you'll find various worked examples of what can be done in GURPS, from sample characters to writeups of super-powers or other abilities.
Base attributes for children : r/gurps - Reddit
Jul 14, 2017 · The Basic Set describes the basic progression of stats for child characters at ages 0, 5, 10, and full adult stats at 15. I've taken those progressions, interpolated them for the ages in between, and applied them to attributes between 8 and 15.