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Cloak - Search - D&D Beyond
Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Area 2.
Cloak of Protection - Magic Items - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Cloak of Protection - You gain a +1 bonus to Armor Class and saving throws while you wear thi...
Cloak of Elvenkind - Magic Items - D&D Beyond
The cloak really shines on characters that aren't already stealthy, like a heavily armored character to balance out the disadvantage from plate, etc, as well as still providing their enemies with disadvantage on perception against them.
Cloak of the Bat - Magic Items - D&D Beyond
While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores.
Cloak of Arachnida - Magic Items - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Cloak of Arachnida - This fine garment is made of black silk interwoven with faint, silvery t...
Cloak of Invisibility - Magic Items - D&D Beyond
This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour.
Cloak of Displacement - Magic Items - D&D Beyond
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn.
Cloak of Invisibility - Magic Items - D&D Beyond
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible , anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood.
Cloak of the Manta Ray - Magic Items - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Cloak of the Manta Ray - While wearing this cloak with its hood up, you can breathe underwate...
Wings of Flying - Magic Items - D&D Beyond
This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.