
2035 Audi RSQ Concept from I-Robot - GTA III, VC & SA
Sep 29, 2006 · I'm trying to find the 2035 Audi RSQ Concept car for Vice City in a VCM file. is there a way to make the wheels disappear and for the car to float. Thanks, M.A.D
Kustom Crew Color Showroom - Vehicles - GTAForums
Jun 13, 2016 · Presenting a new thread dedicated to the viewing and sharing of all of the Kustom colors that have ever been made and will ever be made. This is only for final pictures of Crew colors, requests are not intended for this thread, you can use my request thread to ask for any color your heart desires...
[SA] Uncompressed SFX Pack - Other - GTAForums
Jul 1, 2020 · The amount of attempts at finding the original sources of the GTA sounds were in vain, almost to nothing could've been found about them until now. Now, we have found literally what has been searched for years. This modification gives you an experience on what the sounds are like without much comp...
IV Tweaker - Modloader & Limit Adjuster for GTA IV
Jan 9, 2022 · Finally, something close to a modloader in GTA IV. Maybe in the future you can implement more features such as combining all data lines into one .txt file instead of separating it into different files, and ability to read .wft and .wtd file without having the vehicle models and textures bundled into one .img file (just like how modloader can directly read .dff and .txd into the game without ...
[SA] 2 Player Deluxe - Scripts & Plugins - GTAForums
Mar 13, 2022 · Enable a coop game always, anywhere, in any GTA SA. Important note: From version 1.3 onward, this mod no longer includes a cheat menu, nor does it create global variables so it is more stable than before. It's easier to use. No complex options. With 2 Player Deluxe, 2 player mode will always be a...
Audio Problem fixed (video) - Help & Support - GTAForums
Mar 21, 2020 · If you still have problems, don't be shy and reply witb your problem... Edited March 22, 2020 by lil weasel ...
GTA SA:DE Save game editor - GTAForums
Nov 18, 2021 · Stats, Checklists, and Map for SA:DE November 12, 2021, 1:48 pm MST. GTA San Andreas Definitive Edition saves now have basic stats, checklists, and a collectible map.
Gun sounds modding thread - GTA V - GTAForums
Jun 21, 2015 · Since the latest lets us change gun sounds, I think this thread might be useful for those of us who wants to mod gun sounds. Here's what I know: The sound is split in two files, first you have to find the left channel in Grand Theft Auto V\\x64\\audio\\sfx\\WEAPONS_PLAYER.rpf that one is easy to find...
[III,VC] SFX Files Archive - Documentation - GTAForums
Nov 7, 2004 · As I couldent seem to get any form of sound into the sfx.ram with 'gta3audio', (when I eventualy found a non corrupt copy of it in the Switch Mod Pack), I opened the RAW file in Wavelab (a lot more fun ) but when I save and re-compress the file, Wavelab makes it 4Kb bigger, and so when I check the raw file with gta3audio each sample is out of sink, playing the game is very odd but very funny.
[IV] Vehicle Sound Directory - GTA IV - GTA IV - GTAForums
Mar 14, 2012 · I haven't seen a complete* list of vehicle engine sounds yet, so here you go: (* missing the engine sound for the Airtug) CARS: Notes: Car engine sounds are located in 'streamed_vehicles.rpf'. Car misc. sounds are located in 'resident.rpf' and named aptly (i.e. COLLISIONS, DOORS, etc.) Vehicle Na...