
kRPC2: Control the game using Python, C#, C++, Java, Lua...
Mar 13, 2023 · kRPC2 allows you to control Kerbal Space Program 2 from scripts running outside of the game, and comes with client libraries for many popular languages. This is a continuation of the kRPC mod for Kerbal Space Program 1 The mod is a very early work in progress, so don't expect much! Source code: h...
[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 …
Apr 18, 2014 · EDIT 2: Screenshots below. The first is a flag I have on the Mun's surface, the second is a map shot. Note that the first picture is a full on day-side (i.e. in full sunlight) shot. EDIT 2, part deux: Switched to imgur link. Javascript is disabled. View full …
Recommended Posts - Kerbal Space Program Forums
Jan 26, 2016 · kRPC allows you to control Kerbal Space Program from scripts running outside of the game. It has client libraries for many popular languages including C#, C++, C (for embedded systems), Java, Lua, Python and Ruby. For example, you could write programs to: Autopilot a ship into orbit, display dock...
[1.1.3] kIPC - Kerbal Space Program Forums
Posted July 2, 2016 (edited) So I finally started playing with the kOS mod a couple of months ago, and started writing a comprehensive maneuver planning library for it. This hit a brick wall pretty quickly when I tried to implement an interplanetary transfer planner in it using a Kerboscript port of Alexmoon's Transfer Window Planner and ...
Recommended Posts - Kerbal Space Program Forums
Feb 11, 2014 · The second switch is an 8-port GigE with a few broken ports due to storms. From the second switch, I run a very long wire up to the wifes office which hooks into another GigE switch (8 port) which then feeds her 2 computers, as well as a line out to the living room to a 5 port switch which feeds my PS3, TV, and Wii.
KSP2 Redux - KSP2 Mod Development - Kerbal Space Program …
Feb 25, 2025 · KSP2 Redux is a fan-driven revival of Kerbal Space Program 2, going beyond just a typical mod in order to continue the game’s development where it was left off. The project's ultimate goal is to bring in the long-promised features and milestones that never came to be, and to make KSP2 into the game we all wanted it to become.
Flight Computers - Kerbal Space Program Forums
Nov 17, 2018 · 2 hours ago, GregroxMun said: I'd like a scratch-like flight computer programming interface with a GUI similar to the Mission Builder. Then we could have lovely things like speed of light delay and life support and a meaningful Kerbal/Probe dichotomy.
[1.12.5] Kerbal Star Systems 2 [2.0.2] - Reborn, Reimagined, Ready …
Nov 18, 2023 · Release Announcement: KSS2 2.0. We're excited to announce the release of Kerbal Star Systems 2 (KSS2) version 2.0! This major update brings a wealth of new features and enhancements and of course the updated Nova Kirbani System! Support: For assistance, please join our Discord and utilize the appropriate channels. Enjoy! Happy flying!
TakeTwo has sold Private Division - Kerbal Space Program Forums
Nov 6, 2024 · Plus, interstellar and colonies are not confirmed. I'm gonna go out on a limb and say it would have to contain these late-game elements for them to sell it as "KSP 3" to new buyers who were disappointed that KSP 2 didn't have these features. Edited November 7, …
Is KSP2 dead? Haven't been here in a while
Nov 15, 2024 · YES (For now) Everyone is GONE! No one works there anymore. It’s also why it all says “KSP2 Alumni” instead of “KSP2 (XYZ)” in Staff.