PlayStation Plus Premium allows subscribers to try out more than 50+ games, including time trials for some PS5 exclusives.
As part of today's PS Plus Essential announcement, Sony has also announced a change to the consoles it'll target from January ...
🌟 What’s New in VITA-1.5? We are excited to present VITA-1.5, which incorporates a series of advancements: Progressive Training Strategy. By this manner, the adding of speech has little effect on ...
The PC editions of both games came after they originally launched ... Yoshida talked about why the PlayStation Vita failed and why he thinks there is no Bloodborne remaster.
The PS Vita struggled due to technical choices like proprietary memory cards and rear touchpad, according to Shuhei Yoshida. Limited resources led to prioritizing PS4 over handheld projects ...
Simply put, you're going to magically be able to run games natively on this handheld, and you'll need to wait for a successor to the PS Vita or even consider the Steam Deck OLED if that's more ...
Santa Monica Studio's blockbuster sequel to God of War (2018) continues the saga of Kratos and Atreus as they navigate the icy realms of Norse mythology. With Fimbulwinter raging, the duo must explore ...
PS Vita was launched in 2011 as the successor to the PSP. However, despite being generally well-received by critics and some beloved games like Tearaway and Gravity Rush, it’s thought to have sold ...
In an interview with Kinda Funny Gamescast, Yoshida described the PS Vita as a “lovely piece of hardware” that was particularly popular for indie games. However, he admitted that some decisions were ...
LittleBigPlanet PS Vita and Muramasa Rebirth showcased innovative touch controls. Games like Phantasy Star Nova and Tales of Hearts R remain trapped on the PS Vita, longing for modern consoles.
"It worked in a way that people loved playing games, especially indie games, on PS Vita. It was lovely hardware." "Several technical choices we as a company made weren't really good ones," he ...
However, the biggest reason Yoshida believes the PS Vita was not as successful as they hoped was having to develop games for multiple platforms with a limited studio pool. Since console platforms ...