Founded in 2024 by industry veterans from Massive Entertainment, Ubisoft, and Epic Games, Dead Astronauts is now expanding beyond its core team of four, by bringing together top-tier talent from both ...
If you've played a game released in the past few years, you're likely familiar with the frustrating experience of shader compilation stutter. Shaders are small programs ...
To precache or to bundle your PSOs, that is the question. Fortunately, Epic has the answer, too.
Failure to "precache" is catching up with game developers who don't follow basic Unreal Engine development principles.
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Marvel Rivals destruction is a huge part of the game, but the devs struggled to make it work during development.
Report on how AI is redefining market landscape - The global game development software market size is estimated to grow by ...
Blake Lively is being accused by online commenters of talking over her "It Ends With Us" co-star Isabela Ferrer, as the young ...
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Publisher Tripwire Interactive has announced that Killing Floor 3 will launch for PC and consoles on March 25, 2025.
Epic then goes on to explain that, prior to Unreal Engine v5.2, its recommended best practice was to 'bundle' the most commonly required PSOs into a cache that would be created as the game starts ...
or for that matter any modern game engine, you've likely encountered various forms of stuttering. One major issue is shader stuttering, as games build up that cache and it seems Epic Games have a ...
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