One of the best Diablo games – if not one of the greatest ARPGs ever – is Diablo 2. It nails many aspects, but progression stands ...
Diablo 4’s embrace of live service has stripped out the soul of the series, but it’s not too late to get it back – and quests are the answer.
The creator of the original Diablo game has weighed in on the current state of Diablo 4 – and he’s not impressed.
Diablo creator David Brevik explains his original version of Diablo 3 which was very similar to the current Diablo 4.
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge ...
David Brevik, lead designer on the original Diablo game and the person most often credited for the ARPG series' creation, isn ...
David Brevik, creator of Diablo, reveals insights into early Diablo 3 concepts, including its ambitious MMO-inspired design ...
Diablo 4 patch 2.1.2 has just dropped, and it fixes a frustrating Necromancer bug, adds a new Nightmare Dungeon affix, and ...
Fergusson told the audience at Dice that he used to push Diablo 4 devs to beef up balance patches with things that would make ...
Brevik was also a project and design lead on Diablo II, and says that in that game, progression was "great" because it takes longer for the player to level up, and because slower progression makes it ...