Automata was an inflection point in which devs stopped worrying about if games rich in Japanese culture would sell overseas.
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Comics Gaming Magazine on MSNShuhei Yoshida Reveals the Real Reason Behind JAPAN Studio's ClosureShuhei Yoshida has just broke silence in a new interview where he details the closing of an AA development studio.
Former PlayStation boss Shuhei Yoshida has praised Nier: Automata, and said its impact is so large, you can see a clear ...
In an interview with AVWatch (as translated by Genki_JPN ), Yoshida said the Japanese games industry was struggling after ...
Ex-Sony Worldwide Studios boss and indie lead, Shuhei Yoshida, has said that the SIE Studio Japan closed its doors as, ...
Shuhei Yoshida stated that PlayStation focused on AAA games and didn't want AA titles, leading to Japan Studio's closure.
Speaking to AV Watch in an interview (thanks, Genki ), Yoshida says Sucker Punch's open world action RPG is the first Western ...
Shuhei Yoshida, former head of PlayStation, has praised Nier: Automata for its massive impact, stating that the game’s influence is so strong that it marks a clear distinction between “before Nier and ...
The Legend of Dragoon was Sony’s attempt to crack the classic turn-based RPG formula on the original PlayStation, but it wasn ...
Jim Ryan, the PlayStation CEO at the time, and Herman Hulst, the head of Sony Interactive Entertainment, both emphasized the ...
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GameRant on MSNShuhei Yoshida Confirmed for Gamescom LATAMGamescom LATAM announces that Shuhei Yoshida will be there to give a talk about his experience in game industry, as well as a ...
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