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Watching Quake 1 get ray traced feels like coming full circle with ray tracing as a technology. That's because many people's—myself included—first encounter with the tech was that stunning ...
Cool stuff: After Nvidia added ray tracing to Quake II ... trailer announcing a delay on the Half-Life 1 path tracing project in January. The new Quake mod is available on Tsyrendashiev's GitHub ...
From the same modder that brought us the impressive Doom (1993) with full path-tracing is back with ray-traced Quake - id Software's seminal 3D shooter from 1996. The mod switches all existing ...
Quake II RTX is an NVIDIA-developed real-time ray-tracing mod for id ... The CPU-based Vulkan ray-tracing will be available in the upcoming Meda 24.1 release, though don't expect it to lead ...
extremely well-received ray tracing mods for the likes of Series Sam 1, Doom, and Quake - and is based on another previous attempt at Half-Life ray tracing. Introducing the project last year ...
he fired up the Quake II RTX with CPU-based ray tracing enabled. The performance metrics are far from impressive. A single shared screenshot reveals the game struggling at a mere 1 frame per second.
Half-Life 1 predates ray tracing by a few decades, but Tsyrendashiev has succeeded in updating the lighting, just as he did for Doom, Quake, and other classic games in previous projects.
you've got the ray-tracing renderer used in previous ray-tracing mods for Half-Life 1 and Quake 1 - supercharged. With improved particle support and better overall performance, with NVIDIA DLSS 3 ...
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