Just last week, it was discovered that Nvidia's shiny new RTX 50 series cards had axed support entirely for 32-bit software, which hit old-school physics engine software PhysX. Now, in order to ...
Fans of PhysX on 32-bit CUDA are not ready to let go of the capability for the RTX 5090 GPU. Gamers have become inventive by rigging the already expensive graphics card with additional ...
Nvidia has wrapped up support for the 32-bit PhysX graphics technology. The brand has quietly removed the legacy SDK out of rotation, much to the chagrin of fans who still play the games that ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Here’s how it works. 32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest ...
Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. According to Tom’s ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects. PhysX, a proprietary ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...