The PhysX processor is used in many games to calculate complex physics simulations, like wind effects on clothes, glass shattering, realistic smoke effects, and more. Since the 32-bit PhysX ...
PhysX's GPU-accelerated physics tech was acquired by Nvidia in 2008, and its realistic simulation of moving cloth, liquids, smoke and fog, and shatter particle effects was implemented in a number ...
Without PhysX support, legacy games perform at significantly lower frame rates and aren’t able to properly execute many particle effects, including moving smoke, cloth, liquids, and shattering ...
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