Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
The PhysX processor is used in many games to calculate complex physics simulations, like wind effects on clothes, glass shattering, realistic smoke effects, and more. Since the 32-bit PhysX ...
PhysX's GPU-accelerated physics tech was acquired by Nvidia in 2008, and its realistic simulation of moving cloth, liquids, smoke and fog, and shatter particle effects was implemented in a number ...
Without PhysX support, legacy games perform at significantly lower frame rates and aren’t able to properly execute many particle effects, including moving smoke, cloth, liquids, and shattering ...
And as you can see in the video just above, PhysX just doesn’t run terribly well without a GPU’s assistance, tanking performance when its effects are most vividly felt on screen. One Redditor ...