Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
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