Specifically, NVIDIA has dropped 32-bit CUDA support, which means games that use 32-bit PhysX are now effectively unplayable ...
but PhysX is used for cloth and particle effects so PhysX does make a lot of compatible games look better and more lively. We have tested Borderlands 2 (a game some believed wouldn't function ...
PhysX's GPU-accelerated physics tech was acquired by Nvidia in 2008, and its realistic simulation of moving cloth, liquids, smoke and fog, and shatter particle effects was implemented in a number ...
Since its introduction in 2004, PhysX has been employed to simulate various physical phenomena in games, including cloth dynamics, particle effects, ragdoll physics, and fluid simulations.