Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
but PhysX is used for cloth and particle effects so PhysX does make a lot of compatible games look better and more lively. We have tested Borderlands 2 (a game some believed wouldn't function ...
which was known for cloth simulation, shattering glass, moving liquids, and several other particle effects. PhysX is endearingly associated with AAA gaming titles including the Batman Arkham ...
PhysX, which was created by Ageia in 2004 and later acquired by Nvidia, played a key role in physics-enhanced gaming, powering effects like ragdoll physics, cloth simulation, and volumetric fluids ...
PhysX's GPU-accelerated physics tech was acquired by Nvidia in 2008, and its realistic simulation of moving cloth, liquids, smoke and fog, and shatter particle effects was implemented in a number ...
or hanging cloth. It was used in a lot of the biggest PC games from 2005 to 2013 or so, like Batman: Arkham Asylum and Borderlands 2. While you can use the PhysX system on almost any hardware ...