Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
Nvidia's 32-bit PhysX support isn't present on RTX 5000 series GPUs This will effect a number of older titles that utilize the physics API for enhanced visuals and particle effects It adds to the ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Support for PhysX has gradually faded over the years. However, PhysX can still be offloaded to an RTX 40-series (Ada Lovelace) or older GPU, and that's exactly what a user at Reddit has done.
"Nuts to that," says NVIDIA, who has officially ended support for GPU-accelerated PhysX and CUDA on 32-bit applications with the release of the GeForce RTX 50 series GPUs. It's specifically the ...
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