In Monster Hunter World, a lot of players weren't happy with the way monsters like Lunastra required you to use wind ...
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
Players may need to switch up their kits for specific optional boss ... Monster Hunter Wilds that avoid the perils of overpowered builds, as well as a more balanced gameplay loop leading up to ...
It’s no Seikret that we love Monster Hunter here at TSA ... They’re minor issues that have surely been rounded off in the final stretch of development, and the amount of polish that is ...