Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Todd Howard has talked about Bethesda's approach to game design before. And it would seem the studio has been beaten at its ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an ...
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Funnily enough, the Atlantic City based expansion of Fallout 76 explores similar ideas, another example of Tactics' quiet ...
That was unfortunately not evident when, in 2007, Todd Howard essentially gave Tactics, along with the 2004 ARPG Fallout: ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...